Writing Your First Chaincode¶
What is Chaincode?¶
Chaincode is a program, written in Go, Node.js, or Java that implements a prescribed interface. Chaincode runs in a separate process from the peer and initializes and manages the ledger state through transactions submitted by applications.
A chaincode typically handles business logic agreed to by members of the
network, so it similar to a “smart contract”. A chaincode can be invoked to update or query
the ledger in a proposal transaction. Given the appropriate permission, a chaincode
may invoke another chaincode, either in the same channel or in different channels, to access its state.
Note that, if the called chaincode is on a different channel from the calling chaincode,
only read query is allowed. That is, the called chaincode on a different channel is only a Query
,
which does not participate in state validation checks in subsequent commit phase.
In the following sections, we will explore chaincode through the eyes of an application developer. We’ll present a asset-transfer chaincode sample walkthrough, and the purpose of each method in the Fabric Contract API. If you are a network operator who is deploying a chaincode to running network, visit the Deploying a smart contract to a channel tutorial and the Fabric chaincode lifecycle concept topic.
This tutorial provides an overview of the high level APIs provided by the Fabric Contract API. To learn more about developing smart contracts using the Fabric contract API, visit the Smart Contract Processing topic.
Fabric Contract API¶
The fabric-contract-api
provides the contract interface, a high level API for application developers to implement Smart Contracts.
Within Hyperledger Fabric, Smart Contracts are also known as Chaincode. Working with this API provides a high level entry point to writing business logic.
Documentation of the Fabric Contract API for different languages can be found at the links below:
Note that when using the contract api, each chaincode function that is called is passed a transaction context “ctx”, from which you can get the chaincode stub (GetStub() ), which has functions to access the ledger (e.g. GetState() ) and make requests to update the ledger (e.g. PutState() ). You can learn more at the language-specific links below.
In this tutorial using Go chaincode, we will demonstrate the use of these APIs by implementing a asset-transfer chaincode application that manages simple “assets”.
Asset Transfer Chaincode¶
Our application is a basic sample chaincode to initialize a ledger with assets, create, read, update, and delete assets, check to see if an asset exists, and transfer assets from one owner to another.
Choosing a Location for the Code¶
If you haven’t been doing programming in Go, you may want to make sure that you have Go installed and your system properly configured. We assume you are using a version that supports modules.
Now, you will want to create a directory for your chaincode application.
To keep things simple, let’s use the following command:
// atcc is shorthand for asset transfer chaincode
mkdir atcc && cd atcc
Now, let’s create the module and the source file that we’ll fill in with code:
go mod init atcc
touch atcc.go
Housekeeping¶
First, let’s start with some housekeeping. As with every chaincode, it implements the fabric-contract-api interface, so let’s add the Go import statements for the necessary dependencies for our chaincode. We’ll import the fabric contract api package and define our SmartContract.
package main
import (
"fmt"
"log"
"github.com/hyperledger/fabric-contract-api-go/contractapi"
)
// SmartContract provides functions for managing an Asset
type SmartContract struct {
contractapi.Contract
}
Next, let’s add a struct Asset
to represent simple assets on the ledger.
Note the JSON annotations, which will be used to marshal the asset to JSON which is stored on the ledger.
// Asset describes basic details of what makes up a simple asset
type Asset struct {
ID string `json:"ID"`
Color string `json:"color"`
Size int `json:"size"`
Owner string `json:"owner"`
AppraisedValue int `json:"appraisedValue"`
}
Initializing the Chaincode¶
Next, we’ll implement the InitLedger
function to populate the ledger with some initial data.
// InitLedger adds a base set of assets to the ledger
func (s *SmartContract) InitLedger(ctx contractapi.TransactionContextInterface) error {
assets := []Asset{
{ID: "asset1", Color: "blue", Size: 5, Owner: "Tomoko", AppraisedValue: 300},
{ID: "asset2", Color: "red", Size: 5, Owner: "Brad", AppraisedValue: 400},
{ID: "asset3", Color: "green", Size: 10, Owner: "Jin Soo", AppraisedValue: 500},
{ID: "asset4", Color: "yellow", Size: 10, Owner: "Max", AppraisedValue: 600},
{ID: "asset5", Color: "black", Size: 15, Owner: "Adriana", AppraisedValue: 700},
{ID: "asset6", Color: "white", Size: 15, Owner: "Michel", AppraisedValue: 800},
}
for _, asset := range assets {
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
err = ctx.GetStub().PutState(asset.ID, assetJSON)
if err != nil {
return fmt.Errorf("failed to put to world state. %v", err)
}
}
return nil
}
Next, we write a function to create an asset on the ledger that does not yet exist. When writing chaincode, it
is a good idea to check for the existence of something on the ledger prior to taking an action on it, as is demonstrated
in the CreateAsset
function below.
// CreateAsset issues a new asset to the world state with given details.
func (s *SmartContract) CreateAsset(ctx contractapi.TransactionContextInterface, id string, color string, size int, owner string, appraisedValue int) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if exists {
return fmt.Errorf("the asset %s already exists", id)
}
asset := Asset{
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
}
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
Now that we have populated the ledger with some initial assets and created an asset,
let’s write a function ReadAsset
that allows us to read an asset from the ledger.
// ReadAsset returns the asset stored in the world state with given id.
func (s *SmartContract) ReadAsset(ctx contractapi.TransactionContextInterface, id string) (*Asset, error) {
assetJSON, err := ctx.GetStub().GetState(id)
if err != nil {
return nil, fmt.Errorf("failed to read from world state: %v", err)
}
if assetJSON == nil {
return nil, fmt.Errorf("the asset %s does not exist", id)
}
var asset Asset
err = json.Unmarshal(assetJSON, &asset)
if err != nil {
return nil, err
}
return &asset, nil
}
Now that we have assets on our ledger we can interact with, let’s write a chaincode function
UpdateAsset
that allows us to update attributes of the asset that we are allowed to change.
// UpdateAsset updates an existing asset in the world state with provided parameters.
func (s *SmartContract) UpdateAsset(ctx contractapi.TransactionContextInterface, id string, color string, size int, owner string, appraisedValue int) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if !exists {
return fmt.Errorf("the asset %s does not exist", id)
}
// overwriting original asset with new asset
asset := Asset{
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
}
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
There may be cases where we need the ability to delete an asset from the ledger,
so let’s write a DeleteAsset
function to handle that requirement.
// DeleteAsset deletes an given asset from the world state.
func (s *SmartContract) DeleteAsset(ctx contractapi.TransactionContextInterface, id string) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if !exists {
return fmt.Errorf("the asset %s does not exist", id)
}
return ctx.GetStub().DelState(id)
}
We said earlier that is was a good idea to check to see if an asset exists before
taking an action on it, so let’s write a function called AssetExists
to implement that requirement.
// AssetExists returns true when asset with given ID exists in world state
func (s *SmartContract) AssetExists(ctx contractapi.TransactionContextInterface, id string) (bool, error) {
assetJSON, err := ctx.GetStub().GetState(id)
if err != nil {
return false, fmt.Errorf("failed to read from world state: %v", err)
}
return assetJSON != nil, nil
}
Next, we’ll write a function we’ll call TransferAsset
that enables the transfer of an asset from one owner to another.
// TransferAsset updates the owner field of asset with given id in world state.
func (s *SmartContract) TransferAsset(ctx contractapi.TransactionContextInterface, id string, newOwner string) error {
asset, err := s.ReadAsset(ctx, id)
if err != nil {
return err
}
asset.Owner = newOwner
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
Let’s write a function we’ll call GetAllAssets
that enables the querying of the ledger to
return all of the assets on the ledger.
// GetAllAssets returns all assets found in world state
func (s *SmartContract) GetAllAssets(ctx contractapi.TransactionContextInterface) ([]*Asset, error) {
// range query with empty string for startKey and endKey does an
// open-ended query of all assets in the chaincode namespace.
resultsIterator, err := ctx.GetStub().GetStateByRange("", "")
if err != nil {
return nil, err
}
defer resultsIterator.Close()
var assets []*Asset
for resultsIterator.HasNext() {
queryResponse, err := resultsIterator.Next()
if err != nil {
return nil, err
}
var asset Asset
err = json.Unmarshal(queryResponse.Value, &asset)
if err != nil {
return nil, err
}
assets = append(assets, &asset)
}
return assets, nil
}
주석
The full chaincode sample below is presented as a way to
to keep this tutorial as clear and straightforward as possible. In a
real-world implementation, it is likely that packages will be segmented
where a main
package imports the chaincode package to allow for easy unit testing.
To see what this looks like, see the asset-transfer Go chaincode
in fabric-samples. If you look at assetTransfer.go
, you will see that
it contains package main
and imports package chaincode
defined in smartcontract.go
and
located at fabric-samples/asset-transfer-basic/chaincode-go/chaincode/
.
Pulling it All Together¶
Finally, we need to add the main
function, which will call the
ContractChaincode.Start
function. Here’s the whole chaincode program source.
package main
import (
"encoding/json"
"fmt"
"log"
"github.com/hyperledger/fabric-contract-api-go/contractapi"
)
// SmartContract provides functions for managing an Asset
type SmartContract struct {
contractapi.Contract
}
// Asset describes basic details of what makes up a simple asset
type Asset struct {
ID string `json:"ID"`
Color string `json:"color"`
Size int `json:"size"`
Owner string `json:"owner"`
AppraisedValue int `json:"appraisedValue"`
}
// InitLedger adds a base set of assets to the ledger
func (s *SmartContract) InitLedger(ctx contractapi.TransactionContextInterface) error {
assets := []Asset{
{ID: "asset1", Color: "blue", Size: 5, Owner: "Tomoko", AppraisedValue: 300},
{ID: "asset2", Color: "red", Size: 5, Owner: "Brad", AppraisedValue: 400},
{ID: "asset3", Color: "green", Size: 10, Owner: "Jin Soo", AppraisedValue: 500},
{ID: "asset4", Color: "yellow", Size: 10, Owner: "Max", AppraisedValue: 600},
{ID: "asset5", Color: "black", Size: 15, Owner: "Adriana", AppraisedValue: 700},
{ID: "asset6", Color: "white", Size: 15, Owner: "Michel", AppraisedValue: 800},
}
for _, asset := range assets {
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
err = ctx.GetStub().PutState(asset.ID, assetJSON)
if err != nil {
return fmt.Errorf("failed to put to world state. %v", err)
}
}
return nil
}
// CreateAsset issues a new asset to the world state with given details.
func (s *SmartContract) CreateAsset(ctx contractapi.TransactionContextInterface, id string, color string, size int, owner string, appraisedValue int) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if exists {
return fmt.Errorf("the asset %s already exists", id)
}
asset := Asset{
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
}
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
// ReadAsset returns the asset stored in the world state with given id.
func (s *SmartContract) ReadAsset(ctx contractapi.TransactionContextInterface, id string) (*Asset, error) {
assetJSON, err := ctx.GetStub().GetState(id)
if err != nil {
return nil, fmt.Errorf("failed to read from world state: %v", err)
}
if assetJSON == nil {
return nil, fmt.Errorf("the asset %s does not exist", id)
}
var asset Asset
err = json.Unmarshal(assetJSON, &asset)
if err != nil {
return nil, err
}
return &asset, nil
}
// UpdateAsset updates an existing asset in the world state with provided parameters.
func (s *SmartContract) UpdateAsset(ctx contractapi.TransactionContextInterface, id string, color string, size int, owner string, appraisedValue int) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if !exists {
return fmt.Errorf("the asset %s does not exist", id)
}
// overwriting original asset with new asset
asset := Asset{
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
}
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
// DeleteAsset deletes an given asset from the world state.
func (s *SmartContract) DeleteAsset(ctx contractapi.TransactionContextInterface, id string) error {
exists, err := s.AssetExists(ctx, id)
if err != nil {
return err
}
if !exists {
return fmt.Errorf("the asset %s does not exist", id)
}
return ctx.GetStub().DelState(id)
}
// AssetExists returns true when asset with given ID exists in world state
func (s *SmartContract) AssetExists(ctx contractapi.TransactionContextInterface, id string) (bool, error) {
assetJSON, err := ctx.GetStub().GetState(id)
if err != nil {
return false, fmt.Errorf("failed to read from world state: %v", err)
}
return assetJSON != nil, nil
}
// TransferAsset updates the owner field of asset with given id in world state.
func (s *SmartContract) TransferAsset(ctx contractapi.TransactionContextInterface, id string, newOwner string) error {
asset, err := s.ReadAsset(ctx, id)
if err != nil {
return err
}
asset.Owner = newOwner
assetJSON, err := json.Marshal(asset)
if err != nil {
return err
}
return ctx.GetStub().PutState(id, assetJSON)
}
// GetAllAssets returns all assets found in world state
func (s *SmartContract) GetAllAssets(ctx contractapi.TransactionContextInterface) ([]*Asset, error) {
// range query with empty string for startKey and endKey does an
// open-ended query of all assets in the chaincode namespace.
resultsIterator, err := ctx.GetStub().GetStateByRange("", "")
if err != nil {
return nil, err
}
defer resultsIterator.Close()
var assets []*Asset
for resultsIterator.HasNext() {
queryResponse, err := resultsIterator.Next()
if err != nil {
return nil, err
}
var asset Asset
err = json.Unmarshal(queryResponse.Value, &asset)
if err != nil {
return nil, err
}
assets = append(assets, &asset)
}
return assets, nil
}
func main() {
assetChaincode, err := contractapi.NewChaincode(&SmartContract{})
if err != nil {
log.Panicf("Error creating asset-transfer-basic chaincode: %v", err)
}
if err := assetChaincode.Start(); err != nil {
log.Panicf("Error starting asset-transfer-basic chaincode: %v", err)
}
}
Chaincode access control¶
Chaincode can utilize the client (submitter) certificate for access
control decisions with ctx.GetStub().GetCreator()
. Additionally
the Fabric Contract API provides extension APIs that extract client identity
from the submitter’s certificate that can be used for access control decisions,
whether that is based on client identity itself, or the org identity,
or on a client identity attribute.
For example an asset that is represented as a key/value may include the client’s identity as part of the value (for example as a JSON attribute indicating that asset owner), and only this client may be authorized to make updates to the key/value in the future. The client identity library extension APIs can be used within chaincode to retrieve this submitter information to make such access control decisions.
Managing external dependencies for chaincode written in Go¶
Your Go chaincode depends on Go packages (like the chaincode shim) that are not
part of the standard library. The source to these packages must be included in
your chaincode package when it is installed to a peer. If you have structured
your chaincode as a module, the easiest way to do this is to “vendor” the
dependencies with go mod vendor
before packaging your chaincode.
go mod tidy
go mod vendor
This places the external dependencies for your chaincode into a local vendor
directory.
Once dependencies are vendored in your chaincode directory, peer chaincode package
and peer chaincode install
operations will then include code associated with the
dependencies into the chaincode package.